The Value of RPG Session Recaps

Hey, everyone!  The name’s Steve.  I’m one of the Uggos (or is it Ditties…we haven’t decided yet) here at UggoDitty.  Part of this blog aims to be a place for discussing all things related to RPGs, and that’s where I’d like to come in today.  I’m a Game Master (GM).  It’s one of my favorite things to do.  I’ve played or GM’d numerous RPGs including Dungeons & Dragons 3.5 and 4e, Pathfinder RPG, Fantasy Flight’s Star Wars RPG (a.k.a. Edge of the Empire, Age of Rebellion, and Force & Destiny), and the Unofficial Elder Scrolls RPG.  Pretty mainstream, I know.  Where’s my indie cred at?  Well I don’t have any!  Sorry to disappoint… Anyway!  I love the thrill of GMing.  The creation of situations and challenges, and then seeing how the players completely blow through them with quick innovative thinking.  It’s just so unpredictable and awesome!

However, being a GM can also be scary sometimes.  I’m always nervous right when a new session is about to begin.  It doesn’t matter if I’m thoroughly prepared or not.  The nerves always come.  I think I do an okay job, and everyone appears to have fun, but there are always the “what ifs.”  That’s why I’m a big fan of session recaps where I either write things down or just think things over in my head.  It allows me to reflect on what happened in game and the challenges I faced.  If I had trouble with any particular part of the session a recap allows me to look back and figure out how I can do better next time.  On the other hand, if things went particularly well I can think about how that happened too so I can repeat it during future sessions.  And that brings me to the REAL reason of why I’m writing this post.

I’ve blackmailed convinced the others at UggoDitty to allow me to post the session recaps of the current game that I am GMing.  I can hear it now. “Did he seriously just say he’s going to tell us about his home game…?”  Yes!  But hear me out.  I’m hoping that by giving you, the reader, a behind-the-scenes view of what happened in my sessions that we can all learn something and become better GMs for it.  Because in my opinion, if you’re not always trying to become a better GM then you’re probably not as good as you think. I know I have plenty of room to get better.

How about you?